Mini turnering på Ylva - 1/5
Mini turnering på Ylva - 1/5
Jag har lyckats säkra Ylvas lokal för en liten turnering första maj.
VAR: Carnegiegatan 14 (Föreningen Ylvas lokal, BILD)
NÄR: 1/5
Samling: 10.00 - 10.15
Match 1: 10.15 - 12.15
Match 2: 12.30 - 14.30
Lunch: 14.30 - 15.45
Match 3: 15.45 - 17.45
Match 4: 18.00 - 20.00
Platser: 14! (jag ska ju vara bra på matte -.-)
Kostnad: 20kr för folk som inte är medlemmar i Ylva (Edit)
HUR: sweFAQ, 4 matcher, 1000p, subjektiv komp (jag kommer ta hjälp av Tobias Olsson, samt av kompmallen), begränsad FOC, inget målningskrav (men enkla målningspoäng kommer ges).
HQ 1-2
Elites 0-2
Troop 2-4
Fast Attack 0-2
Heavy Support 0-1
AV 14 och upprepningar (av bra saker) kommer ge MER minus än i vanliga fall. Halva kompskillnaden +/- efter varje match, kommer försöka hålla mig mellan 10 och 20 i komp, men vill reservera mer minus om någon kommer med en riktigt grisig lista.
Upplägg:
The tournament uses the sweFAQ
In all missions except Mission 4, each player will setup 2 objectives each. Before choosing sides, you roll to see who gets to setup objectives first and then take turns setting up one objective at a time. Each objective must be at least 6" from each table edge and 12" from another objective.
If you control at least one objective at the end of the game you gain one artefact. If you control at least 3 objectives you gain two artefacts. (for details, se below). All players start the tournament with 1 artefact.
Note that a unit can hold more than one objective.
Difference in objectives at the end of the game:
0 = 5-5
1 = 8-2
2+ = 10-0
All missions uses Reserves and Infiltrate special rules.
Mission 1 - Land fall
Deployment:
Pitched Battle
Special Rule:
Each player can choose (chosen during deployment) to deepstrike one unit without the deepstrike special rule. Though this unit may not make use of any items that normally hinders deepstrikers from scatter, it will always scatter.
Note that every player starts the tournament with 1 artefact.
Mission 2 - Secure the Temple
Deployment:
Spearhead (quarters)
Special Rule:
Measure to se which objective is closes to the middle; this objective is the "Temple". The Temple is worth 2 objectives and if you hold the temple at the end of the game you gain an extra artefact (so you can gain a maximum of 3 artefacts in this game). At the end of each assault phase roll a dice, if the result is a 1 the closest unit with a model within 3” of the Temple takes a number of hits depending on the unit's majority save or if it is a vehicle, se the chart below.
Sv = 6+ or 5+ takes 2d6 S5 AP5 hits
Sv = 4+ or 3+ takes d6 S5 AP3 hits
Sv = 2+ takes d3 S5 AP2 hits
Vehicles takes d6 S6 AP- hits
Cover save may not be taken against wounds caused by these hits.
(the ancient defence mechanism sparks to life)
Mission 3 – Escape!
Deployment:
Dawn of War
Special Rule:
If a scoring unit are controlling an objective in the beginning of the movement phase the unit can take the objective with them. A unit moving the objective can move a maximum of 6” and the objective must stay in coherency. A unit moving an objective may not assault, but they can run/shoot as normal. A unit moving an objective may not be embarked in a transport vehicle.
If you manage to move an objective that started in the opponent’s deployment zone within 12” of you own board edge the objective is then worth 2 objectives if you control it at the end of the game (but just 1 objective if your opponent controls it).
Mission 4 – Battle Royale!
Deployment:
Pitched Battle
Special Rule:
In this battle you can assign two artefacts to a model, if you do so you choose what effect the model gains instead of rolling (you still only gain one of the twelve effects).
In addition both players get an orbital bombardment to use during the game. It can be used in any of your own shooting phases except the first turn, using this profile:
Range: Unlimited, S 10, AP 1, Ordnance Barrage (as there is no model firing it, it always scatters the full distance)
Mission:
This mission uses Kill Points instead of objectives.
Difference in Kill Points at the end of the game:
0 = 5-5
1 = 7-3
2 = 9-1
3 + 10-0
Victory Point Table:
0-149, 75 = 5-5
150-249, 75 = 6-4
250-399, 75 = 7-3
400-599, 75 = 8-2
600-749, 75 = 9-1
750+ = 10-0
Artefacts:
During the deployment you can assign Artefacts to any model in your army except for Special Characters, vehicles and Monstrous Creatures. You can use a maximum of 3 Artefacts per game and the effects of them lasts one game. The artefacts you don't use are saved for later games. You can only assign one artefact per model and game.
When you choose to use an artefact you first assign a model, then you choose what type the artefact are (either Aggressive or Defensive). Then you roll a d6 and check the respective table and gain the effect stated there. If your model already got a special rule gained from the artefact, then there is no additional effect.
Each unused artefact gives you an extra 0.5 Tournament Points at the end of the last game.
Aggressive Artefact:
1 = Gives the model Scout and Infiltrate Special Rules.
2 = Gives the model Furious Charge and Fleet Special Rules
3 = Gives the model +1d3A and the model gains a +1 to all it’s to hit rolls.
4 = Gives the model the ability to once in the game give all models within 2d6+3" +1 A for one turn (it can be used in the opponent's turn as well) and the model and the unit it's with gains the Fearless special rule.
5 = Gives the model +2WS +1S +1I +1A
6 = Gives the model a bloodfeeder daemon weapon (see below) and the Independent Character Special Rule
A bloodfeeder is a 2handed power weapon (no bonus attack for additional close combat weapon). At the start of each combat where you use the bloodfeeder, you roll 2d6 and add that result to your total number of attacks. If any of the dice results in a 1 you immediately looses all your attacks and take a wound that ignores armour save, if both dice results in 1s, the wound also causes Instant Death.
Defensive Artefact:
1 = Gives the model Hit and Run and Stealth Special Rule
2 = Gives the model feel no pain and relentless Special Rule
3 = Gives the model a force field that gives a 5+ cover save to all models (friends and foes) within 6" from him.
4 = Gives the model the ability to ignore cover saves with all weapons fired by the model, if it chooses to do this it’s weapons is subject to the Gets Hot! rule
5 = Gives the model +2BS, +1T (does not count for the purpose of Instant Death), +1W
6 = Gives the model a non-ordnance weapon or a psychic power (if a psychic power is chosen the model also gains the Psyker special rule) chosen from your codex.
The following powers may not be taken though:
Lash of Submission (Codex: Chaos Space Marines)
Jaws of the World Wolf (Codex: Space Wolves)
Note that it is only the model who is given an artifact who gain the effects, not the unit it's with or a part of, unless otherwise told.
Anmälan: Sker här i tråden, listor skickas in till alexander.merinen@hotmail.com senast den 25/4, gärna tidigare. För sent inskickade listor (edit) får -2 poäng för varje dag efter den 26/4.
Anmälda:
Jon Hallin (Ylva) SM
Olof Ester (Ylva) Ork
Tobias Olsson (Ylva/Sflagus) CSM
Anders Erestam (Ylva) SM
Mats Berg (Gast) Eldar
Jimmy Johansson (TOK) WH
Joakim Rapp (Ylva) SM
Rikard Elmgren CSM
Peter Widenhammar (Ylva) Nids
Linus Mossberg (Mos-Slackt*) DE
Anders Forsmark (Sflagus) BA
Joakim Engström (Ylva) Eldar
Douglas Eriksson Tau
Mathias Tell (Sflagus) BA
-------------------------------
Reserver
Alexander Merinen (Ylva) BA
MEQ (T4 Sv3+): 50%
*låtsas förening
VAR: Carnegiegatan 14 (Föreningen Ylvas lokal, BILD)
NÄR: 1/5
Samling: 10.00 - 10.15
Match 1: 10.15 - 12.15
Match 2: 12.30 - 14.30
Lunch: 14.30 - 15.45
Match 3: 15.45 - 17.45
Match 4: 18.00 - 20.00
Platser: 14! (jag ska ju vara bra på matte -.-)
Kostnad: 20kr för folk som inte är medlemmar i Ylva (Edit)
HUR: sweFAQ, 4 matcher, 1000p, subjektiv komp (jag kommer ta hjälp av Tobias Olsson, samt av kompmallen), begränsad FOC, inget målningskrav (men enkla målningspoäng kommer ges).
HQ 1-2
Elites 0-2
Troop 2-4
Fast Attack 0-2
Heavy Support 0-1
AV 14 och upprepningar (av bra saker) kommer ge MER minus än i vanliga fall. Halva kompskillnaden +/- efter varje match, kommer försöka hålla mig mellan 10 och 20 i komp, men vill reservera mer minus om någon kommer med en riktigt grisig lista.
Upplägg:
The tournament uses the sweFAQ
In all missions except Mission 4, each player will setup 2 objectives each. Before choosing sides, you roll to see who gets to setup objectives first and then take turns setting up one objective at a time. Each objective must be at least 6" from each table edge and 12" from another objective.
If you control at least one objective at the end of the game you gain one artefact. If you control at least 3 objectives you gain two artefacts. (for details, se below). All players start the tournament with 1 artefact.
Note that a unit can hold more than one objective.
Difference in objectives at the end of the game:
0 = 5-5
1 = 8-2
2+ = 10-0
All missions uses Reserves and Infiltrate special rules.
Mission 1 - Land fall
Deployment:
Pitched Battle
Special Rule:
Each player can choose (chosen during deployment) to deepstrike one unit without the deepstrike special rule. Though this unit may not make use of any items that normally hinders deepstrikers from scatter, it will always scatter.
Note that every player starts the tournament with 1 artefact.
Mission 2 - Secure the Temple
Deployment:
Spearhead (quarters)
Special Rule:
Measure to se which objective is closes to the middle; this objective is the "Temple". The Temple is worth 2 objectives and if you hold the temple at the end of the game you gain an extra artefact (so you can gain a maximum of 3 artefacts in this game). At the end of each assault phase roll a dice, if the result is a 1 the closest unit with a model within 3” of the Temple takes a number of hits depending on the unit's majority save or if it is a vehicle, se the chart below.
Sv = 6+ or 5+ takes 2d6 S5 AP5 hits
Sv = 4+ or 3+ takes d6 S5 AP3 hits
Sv = 2+ takes d3 S5 AP2 hits
Vehicles takes d6 S6 AP- hits
Cover save may not be taken against wounds caused by these hits.
(the ancient defence mechanism sparks to life)
Mission 3 – Escape!
Deployment:
Dawn of War
Special Rule:
If a scoring unit are controlling an objective in the beginning of the movement phase the unit can take the objective with them. A unit moving the objective can move a maximum of 6” and the objective must stay in coherency. A unit moving an objective may not assault, but they can run/shoot as normal. A unit moving an objective may not be embarked in a transport vehicle.
If you manage to move an objective that started in the opponent’s deployment zone within 12” of you own board edge the objective is then worth 2 objectives if you control it at the end of the game (but just 1 objective if your opponent controls it).
Mission 4 – Battle Royale!
Deployment:
Pitched Battle
Special Rule:
In this battle you can assign two artefacts to a model, if you do so you choose what effect the model gains instead of rolling (you still only gain one of the twelve effects).
In addition both players get an orbital bombardment to use during the game. It can be used in any of your own shooting phases except the first turn, using this profile:
Range: Unlimited, S 10, AP 1, Ordnance Barrage (as there is no model firing it, it always scatters the full distance)
Mission:
This mission uses Kill Points instead of objectives.
Difference in Kill Points at the end of the game:
0 = 5-5
1 = 7-3
2 = 9-1
3 + 10-0
Victory Point Table:
0-149, 75 = 5-5
150-249, 75 = 6-4
250-399, 75 = 7-3
400-599, 75 = 8-2
600-749, 75 = 9-1
750+ = 10-0
Artefacts:
During the deployment you can assign Artefacts to any model in your army except for Special Characters, vehicles and Monstrous Creatures. You can use a maximum of 3 Artefacts per game and the effects of them lasts one game. The artefacts you don't use are saved for later games. You can only assign one artefact per model and game.
When you choose to use an artefact you first assign a model, then you choose what type the artefact are (either Aggressive or Defensive). Then you roll a d6 and check the respective table and gain the effect stated there. If your model already got a special rule gained from the artefact, then there is no additional effect.
Each unused artefact gives you an extra 0.5 Tournament Points at the end of the last game.
Aggressive Artefact:
1 = Gives the model Scout and Infiltrate Special Rules.
2 = Gives the model Furious Charge and Fleet Special Rules
3 = Gives the model +1d3A and the model gains a +1 to all it’s to hit rolls.
4 = Gives the model the ability to once in the game give all models within 2d6+3" +1 A for one turn (it can be used in the opponent's turn as well) and the model and the unit it's with gains the Fearless special rule.
5 = Gives the model +2WS +1S +1I +1A
6 = Gives the model a bloodfeeder daemon weapon (see below) and the Independent Character Special Rule
A bloodfeeder is a 2handed power weapon (no bonus attack for additional close combat weapon). At the start of each combat where you use the bloodfeeder, you roll 2d6 and add that result to your total number of attacks. If any of the dice results in a 1 you immediately looses all your attacks and take a wound that ignores armour save, if both dice results in 1s, the wound also causes Instant Death.
Defensive Artefact:
1 = Gives the model Hit and Run and Stealth Special Rule
2 = Gives the model feel no pain and relentless Special Rule
3 = Gives the model a force field that gives a 5+ cover save to all models (friends and foes) within 6" from him.
4 = Gives the model the ability to ignore cover saves with all weapons fired by the model, if it chooses to do this it’s weapons is subject to the Gets Hot! rule
5 = Gives the model +2BS, +1T (does not count for the purpose of Instant Death), +1W
6 = Gives the model a non-ordnance weapon or a psychic power (if a psychic power is chosen the model also gains the Psyker special rule) chosen from your codex.
The following powers may not be taken though:
Lash of Submission (Codex: Chaos Space Marines)
Jaws of the World Wolf (Codex: Space Wolves)
Note that it is only the model who is given an artifact who gain the effects, not the unit it's with or a part of, unless otherwise told.
Anmälan: Sker här i tråden, listor skickas in till alexander.merinen@hotmail.com senast den 25/4, gärna tidigare. För sent inskickade listor (edit) får -2 poäng för varje dag efter den 26/4.
Anmälda:
Jon Hallin (Ylva) SM
Olof Ester (Ylva) Ork
Tobias Olsson (Ylva/Sflagus) CSM
Anders Erestam (Ylva) SM
Mats Berg (Gast) Eldar
Jimmy Johansson (TOK) WH
Joakim Rapp (Ylva) SM
Rikard Elmgren CSM
Peter Widenhammar (Ylva) Nids
Linus Mossberg (Mos-Slackt*) DE
Anders Forsmark (Sflagus) BA
Joakim Engström (Ylva) Eldar
Douglas Eriksson Tau
Mathias Tell (Sflagus) BA
-------------------------------
Reserver
Alexander Merinen (Ylva) BA
MEQ (T4 Sv3+): 50%
*låtsas förening
- Bilagor
-
- Ylva Listor.txt
- Alla listor, med komp.
- (6.81 KiB) Nerladdad 287 gånger
Senast redigerad av 19 Zurken, redigerad totalt 29 gång.
Alexander Merinen
Re: Mini turnering på Ylva - 1/5
Anmäler mig!
OBS! vad går kalaset på?
OBS! vad går kalaset på?
- Jimmy Johansson
- Inlägg: 887
- Blev medlem: 13 maj 2009, 09:04
- Ort: Varberg
Re: Mini turnering på Ylva - 1/5
Anmäler mig (Jimmy Johansson)
egge skrev:-Jimmy är sjukt trevlig. Jimmys armé var det inte![]()
Re: Mini turnering på Ylva - 1/5
20kr, namn tackGmats skrev:Anmäler mig!
OBS! vad går kalaset på?
Alexander Merinen
Re: Mini turnering på Ylva - 1/5
Mats Berg( Gast )Zurken skrev:20kr, namn tackGmats skrev:Anmäler mig!
OBS! vad går kalaset på?
-
Jocke Rapp
- Site Admin
- Inlägg: 3501
- Blev medlem: 19 aug 2008, 16:38
- Ort: Göteborg
Re: Mini turnering på Ylva - 1/5
Anmäler mig (Linus Mossberg) Föreningen Mos-slakt
Re: Mini turnering på Ylva - 1/5
skitsnack, varför är inte min förening med? 
Re: Mini turnering på Ylva - 1/5
Anders Forsmark anmäler sig Sflagus