Hej
En kort fråga. Anta att en independent character har INFILTRATE
Regelboken är tydlig på att en enhet (utan denna förmågan) som ställer upp tillsammans med denna modellen kan infiltrera, men går det att infiltrera en enhet tillsammans med enhetens dedikerade transport???
Från regelboken:
Units that contain at least one model with this special rule are deployed last, after all other units (friend and foe) have been deployed. If both sides have Infiltrators, the players roll-off and the winner decides who goes first, then alternate deploying these units.
Infiltrators can be set up anywhere on the table that is more than 12" from any enemy unit, as long as no deployed enemy unit can draw line of sight to them. This includes in a building, as long as the building is more than 12" from any enemy unit. Alternatively, they can be set up anywhere on the table more than 18" from any enemy unit, even in plain sight.
If a unit with Infiltrate deploys inside a Dedicated Transport, they may Infiltrate along with their Transport.
A unit that deploys using these rules cannot charge in their first turn.
Having Infiltrate also confers the Outflank special rule to units of Infiltrators that are kept as Reserves.
Tackar för svar
INFILTRATE fråga
- DHettNeck
- Svenska Mästaren i 40k 2012, 2013 & 2015
- Inlägg: 11197
- Blev medlem: 07 nov 2008, 07:21
- Ort: Uppsala
Re: INFILTRATE fråga
En karaktär kan INTE ta med sig en enhet i infiltratet.
Rikard "+1" Tröger
Uppsala - Atlantis
Sweden ETC Fantasy Team 2011-2012
Sweden ETC 40K Team 2013-2016
Swedish Champion Warhammer 40K 2012, 2013 & 2015
Uppsala - Atlantis
Sweden ETC Fantasy Team 2011-2012
Sweden ETC 40K Team 2013-2016
Swedish Champion Warhammer 40K 2012, 2013 & 2015
Re: INFILTRATE fråga
Va, det varför inte det?
Ytterligare ett utdrag ur regelboken:
Joining and Leaving a Unit
An Independent Character can begin the game already with a unit, either by being deployed in unit coherency with it or, if the unit is in Reserve, by you informing your opponent of which unit it has joined.
In order to join a unit, an Independent Character simply has to move so that he is within the 2" unit coherency distance of a friendly unit at the end of their Movement phase. If the Independent Character is within 2" of more than one unit at the end of its Movement phase, the player must declare which unit it is joining. If an Independent Character does not intend to (or cannot) join a unit, it must (where possible) remain more than 2" away from it at the end of the Movement phase. This is to make clear whether they have joined a unit or not. Note that, after an Independent Character joins a unit, that unit can move no further that Movement phase.
An Independent Character can leave a unit during the Movement phase by moving out of unit coh�Ӏ�erency with it. He cannot join or leave during any other phase – once shots are fired or charges are declared, it is too late to join in or duck out!
An Independent Character cannot leave a unit while either he or the unit is in Reserves, locked in combat, Falling Back or has Gone to Ground. He cannot join a unit that is in Reserves, locked in combat or Falling Back. If an Independent Character joins a unit, and all other models in that unit are killed, he again becomes a unit of one model at the start of the following phase.
While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes, though he still follows the rules for characters.
...
Independent Characters and Infiltrate
An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment.
Ytterligare ett utdrag ur regelboken:
Joining and Leaving a Unit
An Independent Character can begin the game already with a unit, either by being deployed in unit coherency with it or, if the unit is in Reserve, by you informing your opponent of which unit it has joined.
In order to join a unit, an Independent Character simply has to move so that he is within the 2" unit coherency distance of a friendly unit at the end of their Movement phase. If the Independent Character is within 2" of more than one unit at the end of its Movement phase, the player must declare which unit it is joining. If an Independent Character does not intend to (or cannot) join a unit, it must (where possible) remain more than 2" away from it at the end of the Movement phase. This is to make clear whether they have joined a unit or not. Note that, after an Independent Character joins a unit, that unit can move no further that Movement phase.
An Independent Character can leave a unit during the Movement phase by moving out of unit coh�Ӏ�erency with it. He cannot join or leave during any other phase – once shots are fired or charges are declared, it is too late to join in or duck out!
An Independent Character cannot leave a unit while either he or the unit is in Reserves, locked in combat, Falling Back or has Gone to Ground. He cannot join a unit that is in Reserves, locked in combat or Falling Back. If an Independent Character joins a unit, and all other models in that unit are killed, he again becomes a unit of one model at the start of the following phase.
While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes, though he still follows the rules for characters.
...
Independent Characters and Infiltrate
An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment.
Re: INFILTRATE fråga
Precis de regler du tagit upp med IC och joina enheter är de som säger stopp. Du har en karaktär, du har en enhet. Karaktären har infiltrate. Det finns 2 sätt för karaktären att joina en enhet. Att ställas inom 2" av en enhet(dvs ska den redan stå på bordet) eller sättas i reserv med en enhet.
Detta gör att du inte kan infiltrera enheten då det inte finns några regler som gör att karaktären kan ge dem infiltrate. Enheten måste deploya innan infiltrators, sen kan karaktären deploya inom 2" och joina dem, men de får ju inte redeploya för det.
Detta gör att du inte kan infiltrera enheten då det inte finns några regler som gör att karaktären kan ge dem infiltrate. Enheten måste deploya innan infiltrators, sen kan karaktären deploya inom 2" och joina dem, men de får ju inte redeploya för det.
Re: INFILTRATE fråga
Regeln är ändrad i errata. http://www.games-workshop.com/resources ... les_EN.pdf