To make this clear from the start, there will be no non-playing organisers or judges present. None. We will all play. Fortunately, we are all on different teams, and this is a toy soldier game so I'm confident everything will run smoothly. If there are any arguments, they will be solved in the traditional way: by discussion among the Geek Elders and Masters of Nerdy Lore. However, in the interest of transparency, all information has been made publicly available as soon as possible. (If you can't bear the thought of having no de jure impartial judge, then I really can't help you. At least you've been warned.)
Rules: We will use the Swedish FAQ, which can be found here: http://www.svenska40k.se/forum/viewtopic.php?f=15&t=804 (read it carefully to avoid surprises)
Missions: Written by Anders and Ooan, final version here: http://www.svenska40k.se/forum/viewtopic.php?f=47&t=741
Composition: The 5.4.1 version will be used of Jocke and Mattias's great work, found here: http://www.svenska40k.se/forum/viewtopic.php?f=52&t=719 How to calculate composition and how it affects the tournament is listed in this thread: http://www.svenska40k.se/forum/viewtopi ... 9809#p9809
Matchup process:
Time: The schedule looks like this:Teams will play five games. Before each game captains decide which four players will play which list (so yes, you can change players around within the team from one game to the next) and then proceed to create four matchups. Each game is played over 3h 15 minutes. The results from all four matchups are added together and constitute the final game result. The team with the most points from five games (plus composition effects) is declared the winner. Matchup procedure is as follows:
1: Captains announce their players (and their lists).
2: Roll a die and the winner chooses to be A or B.
3: A then nominates one of their armies for pairing and then B chooses one of their armies. A then chooses on which table the two armies play.
4: A then nominates another one of their armies for pairing and then B chooses one of their armies. A then chooses on which table the two armies play.
5: B then nominates one of their armies for pairing and then A chooses one of their armies. B then chooses on which table the two armies play.
6: The remaining two armies will play on the remaining table.
A matchup yields 20 points in total, divided between the players depending on their ratio of victory points. A player can usually earn as many objective VPs as he can from regular VPs (so you can get 1500 points from objectives and 1500 for killing the entire opposing army). The results from the four matchups are added together to create a final game result (so the maximum margin is 80-0).
*= Since there are 72 tables (at the minimum) to prepare and most of them will probably arrive late, all players are expected to help prepare their own table. Now, there will be delays, so let's all resign ourselves to a long Friday night together.Friday 18:30 - Official presentation and information
19.00 - 22:15 - Game 1*
Saturday
10.00-13:15 - Game 2
14:15-17:30 - Game 3
19:00-22:15 - Game 4
Sunday
10:00-13:15 - Game 5
14:00 - Award Ceremony
In the interest of fairness: The time allotted for each game (the first one is obviously a special case) covers the matchup process, the individual games, and time to report results. If one team is late for game start, give them five minutes. After those five minutes, their opponents get to select all the matchups and the tables. If more than 20 minutes late, the game is forfeit and their opponents win the game 60-0. Be on time.
Finishing the game: Time will be called out at strategic intervals. Do not start a new turn if there's 15 minutes or less left of the game. If results are handed in more than ten minutes after game end, both teams suffer a two point deduction, if more than 15 minutes late a five point deduction, and if results are more than 20 minutes late the final result is registered as 0-0.
Army lists will be made public just a few seconds after midnight on the morning of the 24th. Since everyone will be scrutinizing each others' lists, we are confident any errors will be found (and reported) almost immediately.
Money and registration: Everybody must register for the convention (foreign guys can do this on arrival). This is 250 SEK to be paid to the convention, not to me. On top of this, I will probably need to scrounge up roughly an additional 100 SEK from each team to cover some expenses.
Okay, that's all I can think of for now, but someone will point out, triumphantly, everything I've forgotten. If you have questions, count to ten, think; then ask them.
Björn