++ Updaterat ++
1850 pts
LBK mallen komp
Kompens inverkan:
Kompen kommer vara första Tiebreakern.
Man kommer få minuspoäng på sitt slutresultat med Komp*2, dvs har du 3 i komp kommer du få -6 på ditt slutresultat (motsvarar maxpoäng i en match)
Mission points
Tre win conditions varje match, alla ger lika mycket poäng
Win: 2
Lika: 1-1
Lose: 0-2
Dvs 6 poäng i varje match.
Win Conditions
Occupation
Occupation means that you must have more units (scoring or
not) inside your enemy’s deployment zone than he
has in yours.
A unit must must have the majority of its models
(or in case of a single vehicle, hull) in a the enemy’s
deployment zone in order to be counted for occupation.
Ignore dedicated transports when counting
units for occupation.
Quarters
You control a quarter by having a scoring unit in.
An enemy can contest a quarter by having one of
his or hers unit in it (Scoring or not)
A unit must must have the majority of its models
(or in case of a single vehicle, hull) in a quarter in
order to claim or contest it.
Dedicated Transports cannot contest a quarter.
Kill Points
Kill points are played according to the rule book. With the exception that in order to win the Kill Points wincon you must have 3 or more kill points more than your opponent, otherwise it's a draw.
Control Objectives
After deciding deployment zones, but before deploying any unit,
starting with the player that will deploy first, each player places an objective in his opponents deployment zone.
These objectives may not be in impassable terrain or within 24" of the other control objective objective.
(Or within 6" of Sieze objectives)
Sieze Objectives
Before deciding deployment zones, the players
must determine the position of D3+2 objectives.
The winner of a roll-off starts placing objectives.
The objectives may not be in impassable terrain,
nor within 12” of a table edge or another objective.
Meatgrinder
The player must have more scoring units within 12" of the middle of the table than his opponent.
A unit must have the majority of its models within 12".
Skyfall
Each player has two objectives in reserve. When these objectives becomes available
they deep strike onto the table. Objectives may suffer a deep strike mishap.
Skyfall objectives are unaffected by special rules and/or wargear and will always arrive from reserve as usual and deep strike (with scatter) accordingly.
Mission 1
Deployment: Pitched Battle
Win conditions:
Controll Objectives
Quarters
Kill Points
Mission 2
Deployment: Spearhead
Win conditions:
Skyfall
Meatgrinder
Kill Points
Mission 3
Deployment: Dawn of War
Win conditions:
Sieze Objectives
Occupation
Kill Points
Mission 4
Deployment: Spearhead
Win conditions:
Skyfall
Occupation
Kill Points
Mission 5
Deployment: Pitched Battle
Win conditions:
Quarters
Meatgrinder
Kill Points
Mission 6
(Inte säkert att det blir 6 macher, se schematråden, men inkluderar en 6a för completions sake.)
Deployment: Pitched Battle
Win conditions:
Skyfall
Control Objectives
Sieze Objectives
Alla åsikter och förslag tas i betänklighet tills finalinfon som kommer mycket senare