Japp, 4 slag på en dag är helt klart väl mycket!xdanskx skrev:nja, jag tror det blir torsdag till lördag...
de flesta har väl ändå klämdag på fredag, iaf om man jobbar på ett vettigt jobb =)
och troligtvis 1+3+2 eller 2+3+1, 4 slag på en dag i en turnering känns lite väl mycket....
men inget är bestämt än, gud skall veta att det är typ 4 månader kvar =)
LinCon 2010
Moderatorer: Leidermark, Yabob, Pärssi
- theWatchman
- Inlägg: 2559
- Blev medlem: 10 jul 2009, 21:09
Re: LinCon 2010
Re: LinCon 2010
Fastslaget
Sista inlämningsdatum för listor: 1:a Maj
Under diskussion
Kompen kommer bara påverka den som vinner matchen
Kompfönster ja/nej/hur stort
Missiosn kommer likna de vi hade på defcon, byta ut nåt, o lägga till nåt nytt.
har inte fått reda på när anmälningarna till konventet startar.
Sista inlämningsdatum för listor: 1:a Maj
Under diskussion
Kompen kommer bara påverka den som vinner matchen
Kompfönster ja/nej/hur stort
Missiosn kommer likna de vi hade på defcon, byta ut nåt, o lägga till nåt nytt.
har inte fått reda på när anmälningarna till konventet startar.
Winning is a theme!
twitter: xdanskx
twitter: xdanskx
Re: LinCon 2010
Har ni bestämt om det börjar på torsdagen? För oss med onormala jobb.
-
Desertlord
- Inlägg: 696
- Blev medlem: 27 okt 2008, 20:06
- Ort: Norrköping
Re: LinCon 2010
Kommer det bli någon mer LBK-tour innan Lincon?
Changeling 5p versus Eldar 1500p 1-0
Re: LinCon 2010
troligtvis jaDesertlord skrev:Kommer det bli någon mer LBK-tour innan Lincon?
Winning is a theme!
twitter: xdanskx
twitter: xdanskx
Re: LinCon 2010
Första anmälningsdag till konventet kommer vara den 9 april, det var iaf vad som sades till mig idag.xdanskx skrev:Fastslaget
Sista inlämningsdatum för listor: 1:a Maj
Under diskussion
Kompen kommer bara påverka den som vinner matchen
Kompfönster ja/nej/hur stort
Missiosn kommer likna de vi hade på defcon, byta ut nåt, o lägga till nåt nytt.
har inte fått reda på när anmälningarna till konventet startar.
Winning is a theme!
twitter: xdanskx
twitter: xdanskx
Re: LinCon 2010
Tidigt utkast av missions...
C&C please =)
+++ Missions Lincon +++
Mission 1:
DefCon timer V1.1
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. PLayer A sets up his army
3. PLayer B sets up his army
4. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
5. Player B rolls for Sieze, if he wants to
6. First turn starts
Setup: Pitched battle (see the wh40k rulebook), random game length
Mission
4 objectives in total. 2 in each set up zone, 18" from short edges, 12" from long edges.
After each assault phase (starting in turn 2), the current player gets 100vp for each objective he controls.
Mission 2:
LinCon Pitched defensive
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. PLayer A sets up his army
3. PLayer B sets up his army
4. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
5. Player B rolls for Sieze, if he wants to
6. First turn starts
Setup: Pitched battle (see the wh40k rulebook), Random game length
Mission
4 objectives in total. 1 in each setup-zone, 12" from long table edge, 36" from short table edge. 2 objectives in the neutral zone, 24" from long table edge, 18" from short table edge.
After the end of the game, each player get VP according to what objectives he controls.
The objective in his deployment zone is worth 700vp, the objectives in the neutral zone 500vp each, and the objective in opponents set up zone 300vp, and vice versa.
Mission 3:
LinCon Quarters
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. PLayer A sets up his army
3. PLayer B sets up his army
4. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
5. Player B rolls for Sieze, if he wants to
6. First turn starts
Setup: Quarters (see the wh40k rulebook), Random game length
Mission
4 objectives in total. 2 objectives placed 12" from long table edge, 36" from short table edge. 2 objectives placed 24" from long table edge, 18" from short table edge.
After the end of the game, each player get VP according to what objectives he controls.
each objective is worth 500vp
Mission 4:
LinCon Dawn of war
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. PLayer A sets up his army
3. PLayer B sets up his army
4. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
5. Player B rolls for Sieze, if he wants to
6. First turn starts
Setup: Dawn of War (see the wh40k rulebook), Random game length
Mission
each quarter is worth 500vp to the controlling player.
Mission 5:
LinCon Quarters defensive
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. PLayer A sets up his army
3. PLayer B sets up his army
4. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
5. Player B rolls for Sieze, if he wants to
6. First turn starts
Setup: Quarters (see the wh40k rulebook), Random game length
Mission
4 objectives in total. 1 objective in each quarter.
After the end of the game, each player get VP according to what objectives he controls.
The objective in his deployment zone is worth 700vp, the objectives in the neutral zone 500vp each, and the objective in opponents set up zone 300vp, and vice versa.
Mission 6:
defCon corners v2.0
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. Player B places his/hers objectives
3. Player a places his/hers objectives
4. PLayer A sets up his army
5. PLayer B sets up his army
6. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
7. Player B rolls for Sieze, if he wants to
8. First turn starts
Setup: Corner setup, Random game length
Mission
each player sets up 3 objectives. after all objectives have been placed, each player (starting with player b) removes one of the opponents placed objectives.
Players place objectives in their in setup zone.
each objective is worth 400vp. if a player should control both objectives in opponents setup zone, a bonus 400vp is added to his score.
C&C please =)
+++ Missions Lincon +++
Mission 1:
DefCon timer V1.1
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. PLayer A sets up his army
3. PLayer B sets up his army
4. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
5. Player B rolls for Sieze, if he wants to
6. First turn starts
Setup: Pitched battle (see the wh40k rulebook), random game length
Mission
4 objectives in total. 2 in each set up zone, 18" from short edges, 12" from long edges.
After each assault phase (starting in turn 2), the current player gets 100vp for each objective he controls.
Mission 2:
LinCon Pitched defensive
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. PLayer A sets up his army
3. PLayer B sets up his army
4. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
5. Player B rolls for Sieze, if he wants to
6. First turn starts
Setup: Pitched battle (see the wh40k rulebook), Random game length
Mission
4 objectives in total. 1 in each setup-zone, 12" from long table edge, 36" from short table edge. 2 objectives in the neutral zone, 24" from long table edge, 18" from short table edge.
After the end of the game, each player get VP according to what objectives he controls.
The objective in his deployment zone is worth 700vp, the objectives in the neutral zone 500vp each, and the objective in opponents set up zone 300vp, and vice versa.
Mission 3:
LinCon Quarters
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. PLayer A sets up his army
3. PLayer B sets up his army
4. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
5. Player B rolls for Sieze, if he wants to
6. First turn starts
Setup: Quarters (see the wh40k rulebook), Random game length
Mission
4 objectives in total. 2 objectives placed 12" from long table edge, 36" from short table edge. 2 objectives placed 24" from long table edge, 18" from short table edge.
After the end of the game, each player get VP according to what objectives he controls.
each objective is worth 500vp
Mission 4:
LinCon Dawn of war
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. PLayer A sets up his army
3. PLayer B sets up his army
4. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
5. Player B rolls for Sieze, if he wants to
6. First turn starts
Setup: Dawn of War (see the wh40k rulebook), Random game length
Mission
each quarter is worth 500vp to the controlling player.
Mission 5:
LinCon Quarters defensive
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. PLayer A sets up his army
3. PLayer B sets up his army
4. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
5. Player B rolls for Sieze, if he wants to
6. First turn starts
Setup: Quarters (see the wh40k rulebook), Random game length
Mission
4 objectives in total. 1 objective in each quarter.
After the end of the game, each player get VP according to what objectives he controls.
The objective in his deployment zone is worth 700vp, the objectives in the neutral zone 500vp each, and the objective in opponents set up zone 300vp, and vice versa.
Mission 6:
defCon corners v2.0
1. Roll off, highest scorer decides wether to go first or second (henceforth called Player A)
2. Player B places his/hers objectives
3. Player a places his/hers objectives
4. PLayer A sets up his army
5. PLayer B sets up his army
6. Roll off, highest scorer starts setting up infiltrators, and starts making scout moves.
7. Player B rolls for Sieze, if he wants to
8. First turn starts
Setup: Corner setup, Random game length
Mission
each player sets up 3 objectives. after all objectives have been placed, each player (starting with player b) removes one of the opponents placed objectives.
Players place objectives in their in setup zone.
each objective is worth 400vp. if a player should control both objectives in opponents setup zone, a bonus 400vp is added to his score.
Winning is a theme!
twitter: xdanskx
twitter: xdanskx
Re: LinCon 2010
Jag hade ju gärna sett att det bara låg på 2 dagar. 3-3 alt 4-2. Har själv spelat 2000x4 på en dag så vist är det möjligt.
Ser bra ut med missions annars!
Ser bra ut med missions annars!
If you're the last man standing, you're not fighting hard enough
Re: LinCon 2010
varför är det roll-offs om vem som sätter ut infiltratörer och scout moves, känns som att man komplicerar i onödan där.
Annars ser väll missions bra ut. Lite konstigt att man får mer poäng att hålla sitt egna objektiv än att ta motståndarens, känns som det främjar skytte arméer en hel del. Inte för att det är något fel med det.
Annars ser väll missions bra ut. Lite konstigt att man får mer poäng att hålla sitt egna objektiv än att ta motståndarens, känns som det främjar skytte arméer en hel del. Inte för att det är något fel med det.
Alexander Merinen
Re: LinCon 2010
För att det står så i regelboken? Vilket väl iofs kan räcka, men det är ju inte fel att ha det utskrivet så man slipper bläddra.Zurken skrev:varför är det roll-offs om vem som sätter ut infiltratörer och scout moves, känns som att man komplicerar i onödan där.