Enjoy!
Background
Back in 2003, a friend and I were writing missions for Sweden’s largest 40K tournament (GothCon). The idea came up to write a really crazy mission based on a short story from White Dwarf about a Tau news team. After working a bit with the rules we ended up with a very special mission. Although it was more suited for friendly play then a large tournament, we used it and got a very good response. Most people seemed to like it. And then, seven years and two editions later, it was mentioned in a forum discussion about the Swedish tournament scene. I remembered the mission and found the Word-file on my hard drive. I then started thinking “wouldn’t it be cool to make an updated version of it for 5th ed?”. So I started writing and came up with this. And in order to celebrate its return I decided to write a battle report about it.
The mission
Prime time TV v2
Mission special rules: Reserves, Deep strike, TV-team (see below)
Deployment type: Pitched battle (Long board edges)
Preparations:
1. The players roll-off and the winner choose to go first or second.
2. The player that goes first chooses one long board edge to be his table edge. His opponent gets the opposite edge.
3. The player that goes first deploys his force within 12” from his table edge.
4. His opponent then deploys within 12” from his table edge.
5. If you use the objective optional rule (see below), both players alternate placing objectives (starting with the player that goes first). An objective may not be placed within 12” of a table edge or another objective.
6. Starting with the player that goes first, both players alternate placing infiltrators.
7. Starting with the player that goes first, both players alternate making scout moves.
8. Roll for Seize the initiative.
9. Start the game!
TV-team:
Both armies have sent TV-teams into the warzone to film as they fight their way to victory. A TV-team should be mounted on a 40 mm round base and be roughly as large as a standard model from the army it belongs to. A TV-team may move 6” in its own movement phase. Also, at the start of each assault phase both player’s TV-teams may move 6” (starting with the player whose turn it is). TV-teams may not enter difficult terrain, buildings or ruins (In the grim darkness of the far future, insurances are really expensive…). TV-teams can not affect or be affected by weapons, abilities, special rules or other models in any way, with the following three exceptions:
1. The TV-team may not move through any models when it moves.
2. A model may not move through its own TV-team or end its movement on top of it.
3. A model may move through the opponent’s TV-team as if it was not there. If a model ends its movement on top of the opponent’s TV-team, the opponent must move the team to the edge of the model or unit. This does not have to be the shortest way.
Each time an enemy model dies or flees of the table, check if you TV-team can see it. If the team can see at least part of the model, place it on your side of the table. (Be generous when determining if the team can see or not. You can actually draw line of sight through most units…) If a model dies or flees without being seen by the team, simply remove it from the game. If you have models with special rules that allow them to return from the dead in some way, agree with your opponent before the game how this should affect the filming.
At the end of the game, place all fleeing enemy models that the TV-team can see on your side of the table. After this, each player count the values of all models placed on their side. It doesn’t matter which model were from which squad. In the case of units where the codex doesn’t state the value of individual models, work out what the cost would reasonably be with your opponent. If you can’t agree, divide the unit’s initial cost (plus any unit-wide upgrades) with the number of models in the unit and then add the cost of any individual upgrades. The player with the highest total value of models on his side is the winner. Note that wounded models or damaged vehicles earn you no points. The viewers can’t understand such things. If it moves and/or shoots, it’s not dead!
Optional rules
Interviews: A TV-team may interview a friendly unit instead of filming the battle. To do this, it must move into base contact with a model from the unit during the movement phase. The unit may not be locked in close combat, gone to ground or fleeing and it may not yet have moved. While interviewing, the TV-team cannot see anything else and may not move (Except moving into base contact with the unit to be interviewed). The unit may not do anything while being interviewed, although permanent abilities (such as Synapse creature) are still active. The unit still takes casualties as normal and must still take morale and pinning tests. If the unit flees, goes to ground or is assaulted, the interview is cancelled. If the TV-team remains in base contact at the start of its next turn, the interview is complete. Place a large bonus token on your side of the table. Each unit may only be interviewed once. Vehicles and monstrous creatures may not be interviewed.
“Cut to commercial!”: At the start of your turn, you may decide to cut to commercial. If you do, your TV-team does not see anything until the start of your next turn. Place a small bonus token on your side of the table.
Kaboom!!: The viewers like explosions. Each time an enemy vehicle suffers a “Destroyed –Explodes!” result and the TV-team sees it, place a small bonus token on your side. Each time an enemy monstrous creature dies and the TV-team sees it, roll a dice and add +1 if it was killed by a weapon with S8 or more. If the result is 5 or more, place a small bonus token on your side.
Bossfight: If one of your HQ units kills the last model in one of the opponent’s HQ units, and the TV-team sees at least one of the enemy models being killed and at least one model in your HQ unit, place a small bonus token on your side.
Objectives: Before the battle (see 5 under “Preparations” above), each player may place an objective and tell the viewers how important this location is. At the end of the game, if you have a unit within 3” of your objective and your opponent does not and your TV-team can see both the objective and at least one model in the unit, place a large bonus token on your side. Note that it doesn’t matter if the unit is scoring or not. (Try telling the Imperial viewers that those ten terminators cannot hold that ground!) You do not gain a token for holding your opponent’s objective.
Tokens: At the end of the game, large bonus tokens are worth 200 points and small bonus tokens 50 points.
Designers notes
Terrain: This scenario is best played with quite a lot of terrain that blocks line of sight. If the TV-team can see the entire battlefield, it defeats the purpose.
Playing to win: Although this was originally a tournament mission, it must be played “in the spirit of the game” and is not really suited for competitive play. There are probably tactics and/or combinations of units that will be unbalanced in this scenario. So if you really play to win, chances are you won’t enjoy this scenario. On the other hand, since it is not intended to be perfectly balanced in the first place, feel free to change whatever you like when playing.
Ork army selection
When deciding which of my armies to use for the battle report, the choice was simple. I just couldn’t say no to the idea of building an orkish TV-team. I heard my opponent Linus would play his Witch hunters. This meant it would be a classic matchup as our two armies have clashed on numerous occasions. With the army decided, the start of the list was quite simple. My orks never go anywhere without Big über-boss-kommissar Ooan, my warboss. And a couple of mobs of ork boyz were a must. Since I knew my opponent would be likely to use quite a lot of vehicles, I added some anti-tank units in the form of kommandos, deffkoptas and two rokkit buggies. I was a bit skeptical about the buggies, since the mission would give bonus points when anything exploded. Bringing open topped vehicles with armour 10 when my opponent had lots of AP1 weapons might not be such a good idea. But I figured I needed the fire power. And things that explode are always fun! Next up was a bit of speed in the form of Stormboyz and a trukk squad. It was a long time since I used my battle wagon, so I added that to the list as well. Since it was just a friendly game I didn’t want to make the list too mean, but so far it wasn’t that bad, so I added a deffrolla to the battlewagon with clean conscience. I added a weirdboy to have something to interview on the first turn, since it was very unlikely that I would actually kill 200 points worth of models turn one. With the final points I thought about adding another mob of boyz, but I decided to add some kannons and a looted wagon with boomgun instead. It had been a while since I used either of those units as well.
Witch Hunter army selection
When I was thinking about what army to field I went for the girls. Not only because they’re the army I played the most games with the past few years, but also because I love my Guardswomen conversions. And it’s a good list as well…
I didn’t put any special units in considering my opponent’s army. I went for the list I’ve used in the most recent tournament, and as it’s pretty good against all comers, I had faith that my girls would do me proud.
First up, the Canoness, in her standard kit, accompanied by an eight-woman strong unit of Seraphim. They would hang back and counter-charge whatever came through the firestorm my line could produce. Then on to more Sisters. Two units in a Rhino each, one equipped for hunting vehicles (because single Melta shots always miss), the other for killing living stuff. For more horde-killing, I’ve got my Retributors. The Guardswomen were their standard as well, with a platoon with high-strength Heavy Weapon to pop vehicles, plus two Chimeras. I also use a junior Inquisitor with my Heavy Weapon squad, to give them higher Leadership and two extra wounds. Two Exorcists (always handy, these things) filled out the Heavy Support section, and we were set to go.
Ork deployment
“Hello and welcome to dis eksklusive live report from da waaagh. All yoo orkses at ome or in some uvva warband, look wot yoo is missing! Today, we is fightin da ummies. Not just any ummies, but dem ooly ummies. As usual, Ooan as come up wiv a really smart plan. We is ere an da enemy is dere. Den we go over dere and smack da enemies in da eadz. Isn’t dat a great plan? And to exekute dat smart plan we ave lots of orkses. On da left we ave a looted russ, ready to blast some ummies. Right now it is cleverly hinding wiv some buggies, so dat da enemies can’t see it. Only us Blood axes would come up wiv something so klever! Den we ave lotz of boyz, an some grots to push in front of dem. In da middle we ave da Adeptus orkus in dere battle wagon. Dey is da bestest ardboyz in da oole galaxy. And on da right we ave stormboyz, more boyz and finally Ooan imself, togevva wiv da terror troopz in a trukk. Also, over dere, by da ummies is a verry important place. We ave marked it out wiv a big sign so dat yoo know it is important. If we stand dere, we is winning. So, it looks like da battle is about to start… Can you ear dat? One… two… WAAAAAAGH!!!!”
Witch Hunter deployment
“Greetings, pious citizens. I am Novice Rebecca of the Order of the Optic Lense, coming to you live for this great event. Our forces of the Immortal Emperor of Mankind have detected a horde of Xenos, and Canoness Naimaca of the Order of the Pure Rose has given the order to advance and qench these aliens. As you can see [camera pans to reporters right] the most Holy Exorcists are positioned to repel the Ork vehicles, while the Guardswomen of the Lilithian Faithful cover the flanks both right and left [camera pans left and zooms in]. Prayer Leader Leani has been given the responsibility of the left flank. Leani is a driven woman, pious and hard-wokring. There is no doubt that any Xenos crossing her path will melt away like snow in the sun. In the woods behind me, we have lots of activity. Sister Superior Maledetta leads her most faithful Retributors, while Inquisitor Bathesba has seen fit to direct the fire of the Lilithina Faithful’s main Heavy Weapon batteries. And here beside me, we can see how the main force of Adepta Sororitas mount up in their Rhinos. As first light is about to break, we can expect the foul Xenos to appear any minute, but first, a few words from our sponsors…”
Deployment