Space Marines
Postat: 07 jun 2009, 18:35
Space Marines
A Space Marine army starts at 105 KP rather than 100
HQ
Chapter Master
-2 each Chapter Master
-1 each Power Weapon / Lightning Claw
-3 Power Fist / Thunder Hammer / Relic Blade / Chainfist (-5 if combined with Storm Shield)
-1 Storm Shield
-3 Bike / Jump pack
Honour Guard
+5 each Honour Guard unit
Captain
-1 each Power Weapon / Lightning Claw
-3 Power Fist / Thunder Hammer / Relic Blade / Chainfist (-5 if combined with Storm Shield)
-1 Storm Shield
-3 Bike / Jump pack
Command Squad
-10 each Command Squad on Bikes
-1 each Combiweapon / Plasma Gun / Meltagun / Flamer after the second
-1 each Storm Shield
-1 each Power Weapon / Lightning Claw
-3 each Power Fist / Thunder Hammer / Relic Blade
-3 Drop Pod
Chaplain
-2 each Chaplain
-3 Bike / Jump pack
Librarian
-2 each Librarian
-4 Gate of Infinity
-2 Null Zone
-3 Bike / Jump pack
-1 Storm Shield
Master of the Forge
-2 Conversion Beamer
-2 Bike
-5 Sicarius
-5 Cassius
-10 Khan
-13 Shrike
-6 Tigarius
-15 Lysander
-11 Kantor
Vulkan
-8 Vulkan
-0,5 for each weapon (other than his own, including Combiweapons) Vulkan makes master-crafted or twin-linked
-15 Calgar
-3 Damocles Command Rhino
Elite
Assault Terminators
-1 each Terminator
-1 each Storm Shield
-1 each unit of 10 Terminators
Terminators
-1 each Terminator
-1 each unit of 10 Terminators
-1 Assaultcannon
-1 Cyclone
Dreadnoughts (Elite or Heavy Support)
-5 per Dreadnought
-3 Drop Pod
Sternguards
-1 each unit of Sternguards
-1 each scoring unit of Sternguards (-2 if the unit numbers 10 models)
-2 each Lascannon
-1 each of all other Heavy Weapons
-1 each Combiweapon / Plasma Gun / Meltagun after the second
-3 Power Fist
-3 Drop Pod
Legion of the Damned
+1 each Legionnaire
Troops
Tactical Squad
-1 each Tactical Squad (-2 if squad numbers 10 models)
-2 Lascannon
-1 Plasma cannon
-1 Combiweapon
-1 Power Weapon
-3 Power Fist
-3 Drop Pod
Scout Squad
-1 each Scout Squad
-1 Cammo Cloaks
-2 Power Fist
-1 each Scout Squad that is able to embark in a Land Speeder Storm (only count this penalty once for each unit of Scouts 'with' an Land Speeder Storm)
Fast Attack
Land Speeder Storm
-1 each Land Speeder Storm
Land Speeder Squadron
-2 per squadron
-1 each speeder
-1 each Multi-Melta / Typhoon Missile Launcher
Attack Bike
-2 per squadron
-1 each Heavy Bolter
-2 each Multi-Melta
Bike Squadron
-3 If taken as Troops (due to captain on bike)
-1 Combiweapon / Plasma Gun / Meltagun / Flamer
-1 Attack Bike
-3 Power Fist
Scout Bike Squadron
-1 Power Weapon
-3 Power Fist
-2 Cluster Mines
-2 Locator Beacon
Assault Marines
-1 Flamer
-1 Power Weapon / Lightning Claw (each)
-3 Power Fist / Thunder Hammer
Vanguards
+1 each Vanguard model with a Jump Pack
-1 Power Weapon / Lightning Claw (each) / Relic Blade
-3 Power Fist / Thunder Hammer
-1 each Storm Shield
Heavy Support
Devastator squad
-2 each Lascannon
-1 each of all other heavy weapons
Whirlwind / Predator
-6 each Whirlwind / Predator
Vindicator
-5 first Vindicator
-10 each additional Vindicator
Land Raiders (all types and regardless of being a dedicated transport or not)
-15 first Land Raider
-20 each additional Land Raider
+5 first Redeemer
Thunderfire Cannon
-3 per Thunderfire Cannon
Vehicles
Rhino / Razorback
-3 each Rhino / Razorback
-2 each Twin-linked Multi-Melta
-1 each Twin-linked Heavy Bolter
Vehicles (each unit of vehicles counts as one vehicle, not including Drop Pods)
-1 each vehicle after the 4th
-2 each vehicle after the 6th
-3 each vehicle after the 9th
A Space Marine army starts at 105 KP rather than 100
HQ
Chapter Master
-2 each Chapter Master
-1 each Power Weapon / Lightning Claw
-3 Power Fist / Thunder Hammer / Relic Blade / Chainfist (-5 if combined with Storm Shield)
-1 Storm Shield
-3 Bike / Jump pack
Honour Guard
+5 each Honour Guard unit
Captain
-1 each Power Weapon / Lightning Claw
-3 Power Fist / Thunder Hammer / Relic Blade / Chainfist (-5 if combined with Storm Shield)
-1 Storm Shield
-3 Bike / Jump pack
Command Squad
-10 each Command Squad on Bikes
-1 each Combiweapon / Plasma Gun / Meltagun / Flamer after the second
-1 each Storm Shield
-1 each Power Weapon / Lightning Claw
-3 each Power Fist / Thunder Hammer / Relic Blade
-3 Drop Pod
Chaplain
-2 each Chaplain
-3 Bike / Jump pack
Librarian
-2 each Librarian
-4 Gate of Infinity
-2 Null Zone
-3 Bike / Jump pack
-1 Storm Shield
Master of the Forge
-2 Conversion Beamer
-2 Bike
-5 Sicarius
-5 Cassius
-10 Khan
-13 Shrike
-6 Tigarius
-15 Lysander
-11 Kantor
Vulkan
-8 Vulkan
-0,5 for each weapon (other than his own, including Combiweapons) Vulkan makes master-crafted or twin-linked
-15 Calgar
-3 Damocles Command Rhino
Elite
Assault Terminators
-1 each Terminator
-1 each Storm Shield
-1 each unit of 10 Terminators
Terminators
-1 each Terminator
-1 each unit of 10 Terminators
-1 Assaultcannon
-1 Cyclone
Dreadnoughts (Elite or Heavy Support)
-5 per Dreadnought
-3 Drop Pod
Sternguards
-1 each unit of Sternguards
-1 each scoring unit of Sternguards (-2 if the unit numbers 10 models)
-2 each Lascannon
-1 each of all other Heavy Weapons
-1 each Combiweapon / Plasma Gun / Meltagun after the second
-3 Power Fist
-3 Drop Pod
Legion of the Damned
+1 each Legionnaire
Troops
Tactical Squad
-1 each Tactical Squad (-2 if squad numbers 10 models)
-2 Lascannon
-1 Plasma cannon
-1 Combiweapon
-1 Power Weapon
-3 Power Fist
-3 Drop Pod
Scout Squad
-1 each Scout Squad
-1 Cammo Cloaks
-2 Power Fist
-1 each Scout Squad that is able to embark in a Land Speeder Storm (only count this penalty once for each unit of Scouts 'with' an Land Speeder Storm)
Fast Attack
Land Speeder Storm
-1 each Land Speeder Storm
Land Speeder Squadron
-2 per squadron
-1 each speeder
-1 each Multi-Melta / Typhoon Missile Launcher
Attack Bike
-2 per squadron
-1 each Heavy Bolter
-2 each Multi-Melta
Bike Squadron
-3 If taken as Troops (due to captain on bike)
-1 Combiweapon / Plasma Gun / Meltagun / Flamer
-1 Attack Bike
-3 Power Fist
Scout Bike Squadron
-1 Power Weapon
-3 Power Fist
-2 Cluster Mines
-2 Locator Beacon
Assault Marines
-1 Flamer
-1 Power Weapon / Lightning Claw (each)
-3 Power Fist / Thunder Hammer
Vanguards
+1 each Vanguard model with a Jump Pack
-1 Power Weapon / Lightning Claw (each) / Relic Blade
-3 Power Fist / Thunder Hammer
-1 each Storm Shield
Heavy Support
Devastator squad
-2 each Lascannon
-1 each of all other heavy weapons
Whirlwind / Predator
-6 each Whirlwind / Predator
Vindicator
-5 first Vindicator
-10 each additional Vindicator
Land Raiders (all types and regardless of being a dedicated transport or not)
-15 first Land Raider
-20 each additional Land Raider
+5 first Redeemer
Thunderfire Cannon
-3 per Thunderfire Cannon
Vehicles
Rhino / Razorback
-3 each Rhino / Razorback
-2 each Twin-linked Multi-Melta
-1 each Twin-linked Heavy Bolter
Vehicles (each unit of vehicles counts as one vehicle, not including Drop Pods)
-1 each vehicle after the 4th
-2 each vehicle after the 6th
-3 each vehicle after the 9th