Chaos Space Marines
Postat: 07 jun 2009, 18:03
Chaos Space Marines
Chaos Space Marines start at 105 instead of 100
HQ
Daemon Prince
-2 each Daemon Prince
-5 Wings
-25 Lash of Submission
-2 Wind of Chaos
-3 Warptime
-1 Mark of Khorne
-2 Mark of Nurgle
Sorcerer
-1 each Sorcerer
-2 Warptime / Bolt of Change / Wind of Chaos
-25 Lash of Submission
-2 Jump Pack / Disc of Tzeentch
-3 Bike / Wings / Steed of Slaanesh
Chaos Lord
-1 Power Weapon / Lightning Claw (each)
-2 Daemon Weapon (Slaanesh, Khorne or Tzeentch)
-3 Daemon Weapon (Undivided or Nurgle) / Power Fist / Chainfist
-2 Jump Pack / Disc of Tzeentch
-3 Bike / Wings / Steed of Slaanesh
-1 Mark of Khorne
Greater Daemon
-5 each Greater Daemon
-15 Abaddon the Despoiler
-10 Typhus
-10 Ahriman
-4 Huron Blackheart
-7 Khârn
Elites
Possessed
+5 first unit of Possessed
Dreadnought
-5 each Dreadnought
+2 first Dreadnought without 2 Dreadnought Close Combat Weapons
Terminators
-3 each unit of Terminators (-5 if unit numbers more than 5 models)
-1 each Heavy Flamer / Reaper Autocannon / Combiweapon / Power Fist / Chainfist / Pair of Lightning Claws after the third
-2 Icon of Khorne
Chosen
-2 Lascannon
-1 each of all other Heavy Weapons
-1 each Plasma Gun / Meltagun / Flamer
-1 Power Weapon / Lightning Claw (each)
-3 Powerfist
-2 Rhino (in addition to other penalties for Rhinos)
Troops
Chaos Space Marines
-2 each unit of Chaos Space Marines
-1 Lascannon
-1 Power Weapon
-3 Powerfist
-1 Icon of Khorne
Lesser Daemons
-2 each unit of Lesser Daemons
Khorne Berzerkers
-3 each unit of Berzerkers
-1 Power Weapon
-4 Powerfist
Plague Marines
-6 each unit of Plague Marines
-1 each Plasma Gun / Meltagun / Flamer
-1 Power Weapon
-3 Powerfist
Noise Marines
-1 per unit
-1 Blastmaster
-2 Doomsiren
-1 Power Weapon
-3 Powerfist
Thousand Sons
-3 each unit of Thousand Sons
-1 Warptime / Wind of Chaos / Bolt of Change
Fast attack
Spawn
+5 2nd Spawn
Chaos Bikers
-1 each Plasma Gun / Meltagun / Flamer
-1 Power Weapon
-3 Powerfist
-2 Icon of Nurgle
Raptors
+1 each unit of Raptors
-1 each Plasma Gun / Meltagun / Flamer
-1 Power Weapon
-2 Pair of Lightning Claws
-3 Powerfist
-1 Icon of Khorne
Heavy Support
Land Raiders (regardless of being a dedicated transport or not)
-13 first Land Raider
-18 each additional Land Raider
-1 Dozer blade
Defiler
-5 each Defiler
-1 each additional Close Combat Arm
Vindicator
-5 first Vindicator
-10 each additional Vindicator
Obliterators
-5 each of the first three Obliterator
-10 each additional Obliterator
Havocs
+1 each unit of Havocs
-2 each Lascannon
-1 each other Heavy Weapon
-1 each Flamer / Meltagun / Plasmagun after the second
-1 Power Weapon
-3 Powerfist
-1 Icon of Khorne
Predator
-6 each Predator
Vehicles
Rhino
-3 each Rhino
Vehicles
-1 each vehicle after the 4th
-2 each vehicle after the 6th
-3 each vehicle after the 9th
Chaos Space Marines start at 105 instead of 100
HQ
Daemon Prince
-2 each Daemon Prince
-5 Wings
-25 Lash of Submission
-2 Wind of Chaos
-3 Warptime
-1 Mark of Khorne
-2 Mark of Nurgle
Sorcerer
-1 each Sorcerer
-2 Warptime / Bolt of Change / Wind of Chaos
-25 Lash of Submission
-2 Jump Pack / Disc of Tzeentch
-3 Bike / Wings / Steed of Slaanesh
Chaos Lord
-1 Power Weapon / Lightning Claw (each)
-2 Daemon Weapon (Slaanesh, Khorne or Tzeentch)
-3 Daemon Weapon (Undivided or Nurgle) / Power Fist / Chainfist
-2 Jump Pack / Disc of Tzeentch
-3 Bike / Wings / Steed of Slaanesh
-1 Mark of Khorne
Greater Daemon
-5 each Greater Daemon
-15 Abaddon the Despoiler
-10 Typhus
-10 Ahriman
-4 Huron Blackheart
-7 Khârn
Elites
Possessed
+5 first unit of Possessed
Dreadnought
-5 each Dreadnought
+2 first Dreadnought without 2 Dreadnought Close Combat Weapons
Terminators
-3 each unit of Terminators (-5 if unit numbers more than 5 models)
-1 each Heavy Flamer / Reaper Autocannon / Combiweapon / Power Fist / Chainfist / Pair of Lightning Claws after the third
-2 Icon of Khorne
Chosen
-2 Lascannon
-1 each of all other Heavy Weapons
-1 each Plasma Gun / Meltagun / Flamer
-1 Power Weapon / Lightning Claw (each)
-3 Powerfist
-2 Rhino (in addition to other penalties for Rhinos)
Troops
Chaos Space Marines
-2 each unit of Chaos Space Marines
-1 Lascannon
-1 Power Weapon
-3 Powerfist
-1 Icon of Khorne
Lesser Daemons
-2 each unit of Lesser Daemons
Khorne Berzerkers
-3 each unit of Berzerkers
-1 Power Weapon
-4 Powerfist
Plague Marines
-6 each unit of Plague Marines
-1 each Plasma Gun / Meltagun / Flamer
-1 Power Weapon
-3 Powerfist
Noise Marines
-1 per unit
-1 Blastmaster
-2 Doomsiren
-1 Power Weapon
-3 Powerfist
Thousand Sons
-3 each unit of Thousand Sons
-1 Warptime / Wind of Chaos / Bolt of Change
Fast attack
Spawn
+5 2nd Spawn
Chaos Bikers
-1 each Plasma Gun / Meltagun / Flamer
-1 Power Weapon
-3 Powerfist
-2 Icon of Nurgle
Raptors
+1 each unit of Raptors
-1 each Plasma Gun / Meltagun / Flamer
-1 Power Weapon
-2 Pair of Lightning Claws
-3 Powerfist
-1 Icon of Khorne
Heavy Support
Land Raiders (regardless of being a dedicated transport or not)
-13 first Land Raider
-18 each additional Land Raider
-1 Dozer blade
Defiler
-5 each Defiler
-1 each additional Close Combat Arm
Vindicator
-5 first Vindicator
-10 each additional Vindicator
Obliterators
-5 each of the first three Obliterator
-10 each additional Obliterator
Havocs
+1 each unit of Havocs
-2 each Lascannon
-1 each other Heavy Weapon
-1 each Flamer / Meltagun / Plasmagun after the second
-1 Power Weapon
-3 Powerfist
-1 Icon of Khorne
Predator
-6 each Predator
Vehicles
Rhino
-3 each Rhino
Vehicles
-1 each vehicle after the 4th
-2 each vehicle after the 6th
-3 each vehicle after the 9th