Thousand Sons förhandstitt
Postat: 18 jan 2018, 22:02
Idag hölls ett litet slag mellan Costudes nya codex mot Thousand Sons nya codex. De var noga med att inte svara på för många frågor om TS men förklarade en del saker som hände under spel. För er som inte följt med i nyheterna från GW är Mutalith Vortex beast, Tzaangor Enlightened och Tzaangor Shaman nya enheter för TS som alla användes på bordet. Här är vad jag kunde snappa upp:
Legion Trait: +6" range on all psychic powers
Warlord Trait: Lord of Forbidden Lore, knows +1 psychic power
Relic: Dark Matter Crystal, allows the bearer to pick up a unit near him and re-deploy as a deepstrike. Does not count as falling back (so can still charge). One use only.
Psychic Powers:
– Warptime
- Death Hex
- Weaver of Fates
- Prescience
– Infernal Gateway, pick a spot, anyone within an area takes mortal wounds.
– Gaze of Fate, cast on 6 gives you a re-roll later same turn
– Glamour of Tzeentch, -1 to hit on a selected unit
– Temporal manipulation
- Doombolt. Does damage and slows movement
Tzaangor Enlightened, uses bows 6's to hit automatically wounds (this is one of three configurations), has invol save, hits on 3's. "Higher toughness" (not sure higher than what, possibly T 5), unit cap 9.
Mutalith Vortex Beast, has invol save (5+ ?), gives bonuses (one of them is re-roll failed charge), 'explodes', degrades with damage, regain one wound per turn, 14 wounds, 4 attacks (may be degraded?), Strength 7
Strategems:
Veterans of the long war
"Hide in webway" - deepstrike a unit.
Aspiring Sorcerers can take any power they like, also (probably) normal smite
Magnus no longer has re-roll invol save, still has 4+ invol
Tzaangor shaman: Can re-roll failed psychic roll once per game, knows 1 psychic power, has invol save
Legion Trait: +6" range on all psychic powers
Warlord Trait: Lord of Forbidden Lore, knows +1 psychic power
Relic: Dark Matter Crystal, allows the bearer to pick up a unit near him and re-deploy as a deepstrike. Does not count as falling back (so can still charge). One use only.
Psychic Powers:
– Warptime
- Death Hex
- Weaver of Fates
- Prescience
– Infernal Gateway, pick a spot, anyone within an area takes mortal wounds.
– Gaze of Fate, cast on 6 gives you a re-roll later same turn
– Glamour of Tzeentch, -1 to hit on a selected unit
– Temporal manipulation
- Doombolt. Does damage and slows movement
Tzaangor Enlightened, uses bows 6's to hit automatically wounds (this is one of three configurations), has invol save, hits on 3's. "Higher toughness" (not sure higher than what, possibly T 5), unit cap 9.
Mutalith Vortex Beast, has invol save (5+ ?), gives bonuses (one of them is re-roll failed charge), 'explodes', degrades with damage, regain one wound per turn, 14 wounds, 4 attacks (may be degraded?), Strength 7
Strategems:
Veterans of the long war
"Hide in webway" - deepstrike a unit.
Aspiring Sorcerers can take any power they like, also (probably) normal smite
Magnus no longer has re-roll invol save, still has 4+ invol
Tzaangor shaman: Can re-roll failed psychic roll once per game, knows 1 psychic power, has invol save